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Old Dec 08, 2005, 01:21 AM // 01:21   #1
NRM
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Default Clearing Up The Bs About Armor!

I just wanted clear up any theories about armor levels. I just visited the GW official websites online guide. In it it states that armor does not stack and is not GLOBAL. If u have ascalon armor on your chest ,it only reduces damage to your chest. If you use a super absorption rune on you leggings, it only absorbs damage done to your leggings. So if u have 80 armor level on each piece of armor , then you have 80 armor level, not 400 armor level(5 pieces x 80). Now if you use runes that give you + to an attribute , then that adds to you attribute and does not matter about what part you place that rune on. Same with any other bonuses (such as vigor runes) that you armor may have except absorption. When your character takes damage the computer determines what part of your body the damages is delt to and you will not know. So there for most damage is delt to the chest so any absorption runes are better on the chest. Also the builds of mixing armor types does not give you full benefits of each type except to the specific body part you have each piece on. Check out GWs website if you do not believe this.
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Old Dec 08, 2005, 01:26 AM // 01:26   #2
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...

Search: Key Word(s): armor, stack ; Forum: Questions & Answers and child forums
http://www.guildwarsguru.com/forum/s...ht=armor+stack
http://www.guildwarsguru.com/forum/s...ht=armor+stack
http://www.guildwarsguru.com/forum/s...ht=armor+stack
http://www.guildwarsguru.com/forum/s...ht=armor+stack

When you can prove it ingame, we'll believe you. But the online manual is wrong and outdated.
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Old Dec 08, 2005, 01:36 AM // 01:36   #3
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NRM: Try it in game. As Savio said, it's simply wrong. It IS global. Find an enemy that hits with the same damage attack each time, like a wild blow user or a a meaelstrom from a little ice imp. Try it with one piece on and with all 5 on. No difference in damage, ever. Take the last piece off, 2 more damage a hit. It's global. Period.

In fact, the same resistance comes up with the stupid Prima guide; people believe it because it's "official", yet it is full of errors.
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Old Dec 08, 2005, 02:24 AM // 02:24   #4
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The debate as to whether its a bug or just last minute change of their plans - But Abs. is Global, making full Knight/Ascalon Armor Useless compared to like Plate or Glads.
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Old Dec 08, 2005, 02:26 AM // 02:26   #5
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I'm pretty sure it's a bug that they later decided to leave in for some unknown reason. Why would you create an entire set of armor knowing that people would only use 1 piece since it's global?
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Old Dec 08, 2005, 03:03 AM // 03:03   #6
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uurrgg you guys may be right but there is so many bs theries going around this game right now its not funny. I just dont understand why they would put different types of armor in the game and then make half of them usless. So basically ...um lets say.... you use one piece of every different type of elemintalist armor and it will give you +15 armor for every element cast on you. You guys may be able to prove these theories in the game by checking but I still believe the GW site. Why would a multi milliion dollar game make stupid mistakes by making half the armor in the game useless. AND you say use one peice of ascalon and it will take the same damage as five pieces will hence proving your theory, then how can you tell if the enemy is just attacking the same armor peice each time? Maybe you were removing the piece that the enemy wasnt even attacking anyway. There is no way to tell what area is taking the damage. I say this global theory is BS.
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Old Dec 08, 2005, 03:18 AM // 03:18   #7
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Prove us wrong and we'll believe you.

It's like religion v. evolution - one is the word of the most supreme being in the universe, but the other just has more proof.
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Old Dec 08, 2005, 03:21 AM // 03:21   #8
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Quote:
Originally Posted by NRM
uurrgg you guys may be right but there is so many bs theries going around this game right now its not funny. I just dont understand why they would put different types of armor in the game and then make half of them usless.
Well, some armors are the exact same as other, they just look different cosmetically. I know I'd take Platemail over Dragon armor.

And what other BS theories are going around? We could probably clear up some here.

Quote:
So basically ...um lets say.... you use one piece of every different type of elemintalist armor and it will give you +15 armor for every element cast on you.
Actually, the only two global properties of armor are the damage reduction from Knight's/Ascalon armor and the +15 AL while casting in certain Mesmer armor. +armor versus specific types of damage (physical, elemental) are location-specific.

Quote:
You guys may be able to prove these theories in the game by checking but I still believe the GW site.
Just to tickle my funnybone... I just checked the online manual, they still have a reference to Rift Wardens. Heh.
http://manual.guildwars.com/a-heros-.../survival.html

Quote:
Why would a multi milliion dollar game make stupid mistakes by making half the armor in the game useless. AND you say use one peice of ascalon and it will take the same damage as five pieces will hence proving your theory, then how can you tell if the enemy is just attacking the same armor peice each time? Maybe you were removing the piece that the enemy wasnt even attacking anyway. There is no way to tell what area is taking the damage. I say this global theory is BS.
The chances of an enemy hitting the same spot hundreds or thousands of times in a row is fairly... small, to say the least. Additionally, several spells target specific parts of the body, like Meteor generally hitting the head.

And I'm betting you still haven't tested it. Go buy two sets of armor from the Ascalon armor crafters - one Ringmail, one Ascalon armor. Also buy an additional piece of Ascalon armor (any piece) and put an Absorption rune in it.

Warp to Grendich Courthouse. Run outside, kill all the Charr in a group except for a Warrior Charr (I can't remember which one has Wild Blow, it's been a month since I last ran tests) and then put up any Stance. The Charr will react by doing Wild Blow for a set amount of damage. Go play around with the armor then and see what happens.
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Old Dec 08, 2005, 03:22 AM // 03:22   #9
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*shrug*
You have been given links to threads .. countless people have tested, the *only* place suggesting that it isn't global is the guildwars website and prima guide.

Maybe the creatures were only hitting the protected place? please, the chances of a creature continuously only managing to hit your absorbtioned up feet for every person testing is obscenely unlikely.

Test it yourself.
Wear armor with no reduction of any kind, with the same AL as whatever knights/ascalon you have.

Now, go find something that won't hit you for much ... like, grawl outside sardalac sanitarium. If you have decent armor, they will probably hit for about 2 damage per go. (having mending on is probably a good plan so you can purely pay attention to the numbers.
Stare at them for a while.

Now, swap the boots out for ascalon boots of the same AL. (boots or gloves for the least chance of that area being hit), and look at the numbers over a minute period ... then come back here and tell us that the grawl were continuously only hitting you in the feet for a minute.
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Old Dec 08, 2005, 04:21 AM // 04:21   #10
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First of all I did say you guys may be right. I just really dont understand why there would be the exact same stats on every piece of one kind of armor. If they dont help why would they make it that way? Common sense would say that each piece has the same stats then thats because each body part needs that stat. These guys that created GW would have not developed the game with the global armor idea because it is rediculous. By the way I did the little test with the grawl and there is no way to come to a decision this way. Ascalon and knight armor has +10 armor vs physical and no other armor has that except plate but it has 85 armor as apposed to 80 with ascalon. So therefore there is no way to compare armor with reduction to damage to armor with out damage reduction because the armor levels are all different.I did however see more of a damage reduction with each piece of ascalon that I put on.
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Old Dec 08, 2005, 04:26 AM // 04:26   #11
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Um, I said test it with armor from Ascalon crafters. With the low armor rating there plus the similarity between Ringmail and Ascalon armor, it's very easy to see the reduction.
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Old Dec 08, 2005, 04:51 AM // 04:51   #12
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the only way to test this is if you have an armor piece that is identical to an ascalon piece, minus the damage reduction....all armor pieces that have damage reduction also have +10 armor vs physical,even newb ascalon armor. There is no other armor that has +10 vs physical and also has same armor level. For instance if you have ascalon or knight armor with 80 armor level and +10 vs physical, then there is no other armor that has 80 armor level and 10vs physical that doesn't have the damage reduction to compare it to. This is the same for any armor level of damage reducing armors. This is an impossible test and if you look again real hard you will figure this out. The only info we can go by is the info given to us by GW creators. Besides it is only common sense to see that ascalon and knights give you -5 damage or -1 for each body part. not to mention that ringmail has +20 vs physical but ascalon has +10 vs physical, so how can you possibly compare the damage reduction if one has more armor.

Last edited by NRM; Dec 08, 2005 at 04:53 AM // 04:53..
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Old Dec 08, 2005, 04:52 AM // 04:52   #13
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Actually, Ascalon/Knight's is -2. And it still doesn't stack.

As for the +physical, you could try the Mergoyles outside of Beetletun. Same result, and their attacks aren't physical.
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Last edited by Savio; Dec 08, 2005 at 04:55 AM // 04:55..
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Old Dec 08, 2005, 05:08 AM // 05:08   #14
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Not to sound like im flaming...But seriously. NRM have you ever re-read what you write? 50%-75% of what you say is either contradictory to something else you say or it just doesnt make any sense at all.

Fine, you say that "we" may be right, yet arent fully convinced urself? Countless amount of people have tested the "global" theory several months ago, and is observed to not have changed since. It is true what you say that trying to test between Ascalon armor and Ringmail armor is not a viable test. However, do this::

Just get TWO (2) sets of Ringmail armor from Ascalon. Now wear either complete armor set, and the other set put a Minor Absorption rune in EVERY piece of this 2nd set of armor. Go back to ascalon area, (i.e. Grawl outside sardalac sanitarium). Now with the full set of NON-"Runed" armor, fight the grawl, record the dmg numbers, and pay attention to the most common occuring ones. Then swap ONE piece of armor from the 2nd set that has a minor absorption rune in it with a piece of worn armor. Fight the grawl, record dmg numbers, observe the most common/re-occuring numbers. They should be 1 dmg LESS then the first set of re-occuring dmg. Do this armor swap and test for EACH piece to see it is the same each time. Always use only ONE piece of armor with minor absorption in it.

This is tedious but usually very accurate, proving dmg reduction IS a global effect. Which would apply to to inherent dmg redux from knights or ascalons.
Still dont think that is accurate, you can take the MUCH more tedious method. When fighting the grawl wait for the highest amount of dmg ever recieved (i.e. recieved critical hits) and wait to make sure they repeat every so often. Then complete the above test method using only critical hit dmg taken. More reliable, more accurate, proves global theory.

ya. just trying to help the unbelievers. As people have said, just cause it says "official" dont mean its correct. enjoy
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Old Dec 08, 2005, 05:09 AM // 05:09   #15
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ok I am done with this conversation ,,,it is rediculous to think that you can equip one piece of ascalon and get the exact same result as you would if you equip all five pieces of ascalon....makes no sense at all....then you say it is different for ele armor....if your theory was correct then you could have one piece of each armor and get +15 armor vs all 4 elements....but you say you cant do that ....just because you say you cant I guess...:-/...and sure your right about the ability to have one rune be global...but I am talking about having ascalon armor on not runes....if you have five pieces of ascalon that =-5 damage not 1 or 2 two whatever you say it is. if you have only one piece of ascalon it does not give you the full affect as if you had all pieces of ascalon on

Last edited by NRM; Dec 08, 2005 at 05:14 AM // 05:14..
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Old Dec 08, 2005, 05:11 AM // 05:11   #16
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Quote:
Originally Posted by Batou of Nine
Still dont think that is accurate, you can take the MUCH more tedious method. When fighting the grawl wait for the highest amount of dmg ever recieved (i.e. recieved critical hits) and wait to make sure they repeat every so often. Then complete the above test method using only critical hit dmg taken. More reliable, more accurate, proves global theory.
That's why we use Charr instead of Grawl. One of the Charr warrior types uses Wild Blow, which always criticals when it hits.
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Old Dec 08, 2005, 05:14 AM // 05:14   #17
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regards to post #15: I would say, first read what others have said. and read the post above you. #14.

People have ALREADY said that the global theory for dmg redux is unique to other armor affects. Bug? maybe. That isnt the point. Just cause this works, doesnt mean +15 al vs elements should also be global. And people dont just say that either, it has been tested by many.

You are begging the question, which means you really dont have a basis for your argument. If you had at least read the posts from other people who are simply trying to HELP your understanding, then maybe you wouldn't have to argue in circles...

EDIT: I am also trying to help you understand. Please dont misunderstand my intentions.
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Old Dec 08, 2005, 06:36 AM // 06:36   #18
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If you dislike the armor idea so much, why do you play?

Slade... Which supreme being are you talking about? Santa Claus or the Easter Bunny?
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Old Dec 08, 2005, 12:15 PM // 12:15   #19
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As for AL of armors not matching: there ARE other armor types that have the same AL, just not the same extra vs. melee attacks - so test it on spell using enemies.

As for specific body parts - Ok - Any non-missile type ranged spell ALWAYS hits the chest (this is like Deadly Swarm, where theres no "flying towards you" animation, you are just dmg'ed) - use a monster that uses this specific type of spell, and do your test with the chest peices of armor.

As for the stacking of Ascalon peices - That is easily proven outside this argument of whether you need all Ascalon peices to get the effect. The Dmg reduction is still -2 whether you wear 1, 2, 3, OR 4 peices of Ascalon/Knight armor. Wear full Ascalon armor you get -2. Wear just the legs you get...-2. Its not hard at all to prove this because you can just wear 1 peice with the rest a set of equal AL, mark the numbers you get hit for, then wear the whole set, and you'll notice that you are still hit for the same average of numbers.

And for Elemental AL effects thats even easier to test seeings how those armors ARE the EXACT SAME except for the AL vs the element so you cannot say its because of minor (and unrelated really) differences in the armor.

Get to a mob that uses one of the spells that doesn't have a missle animation (always hits your chest), and put +15 AL vs that element on your chest...You'll notice dmg reduce, put it on your legs..and the dmg you take will return to normal.

You Could have Drake gloves, Studded Chest, Furlined Legs, and druids boots. BUt you'd only have +15 to fire in your hands..+15 to air (lightning) in your chest, and +15 to cold in your legs.. (Druids doesnt have any ele bonuses in AL)
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Old Dec 08, 2005, 03:51 PM // 15:51   #20
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I hope they never change the armor global reduction status.

I love having a beastly look to my warrior's boots. I use Ascalon boots cause I already have platemail pants. Chimera look pwns me...
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